RELATED: Games With The Best Facial Animations

Like most sequels, they exist to continue the story and to implement changes to the game. Death Stranding 2 has the great potential of being a superior game to its predecessor. There are many things Death Stranding 2 could and should improve from the first ‘Strand’ type game.

8 Co-Op Features

As it stands with the first Death Stranding, co-op is more passive multiplayer than anything else. Players can throw down signs, or leave things behind like parcels, bridges, and vehicles, but it still makes the world feel rather empty. As the only physical Sam, players may want something more.

When it comes to co-op, developers should look no further than Dark Souls. It’s one of the perfect examples of co-op, where players can willingly choose who joins them for their adventure. Players can be given warnings through messages, items from allies, and challenged with an invasion. These features would help Death Stranding 2 to become far more immersive and co-op friendly.

7 Different Enemies

BTs and MULEs were the primary enemies of Sam Porter Bridges in Death Stranding. These enemies didn’t have much variety. BTs existed to drag Sam into a boss fight, which always played the same. MULEs existed to divert Sam and steal his delivery packages but could be engaged in battle through lethal or non-lethal means. However, these fights weren’t as captivating as they could be.

Most of the BT and MULE zones are directed in certain areas and are not entirely random. It would be great to see Death Stranding 2 integrate more threats to the world, whether that’s with a more dangerous variety of enemies or a more random placement of them.

6 New Ways To Fight

Unless it involved throwing Sam’s bodily fluids, there wasn’t much versatility in the way players could fight. Most of the fights with BTs would end with Sam running out of gear, and patiently waiting for other dimensional Sam players to throw more ammunition. It made the fighting feel familiar and not exactly engaging.

It would be great for the Death Stranding sequel to include more weaponry, and further advance how the game can take out BTs, MULEs, and other such enemies. These new ways to fight would put additional danger in the hands of the player, as they can choose between lethal and non-lethal, the former affecting the state of the world.

5 Better Vehicles

The driving in Death Stranding was surprisingly smooth. Considering that wheels could get stuck on rough terrain, or the long winding roads across America that the player had built. Perhaps the biggest issue with vehicles wasn’t the fact that other players would abandon their rides in annoying locations, but the steering itself of said vehicles.

RELATED: Possible Reasons Why Sam Is So Old In Death Stranding 2

Some vehicles are pretty difficult to turn with, and drifting is practically impossible. It would be a great addition for Death Stranding 2 to include not only more vehicles but better ways for them to drive and steer.

4 Music Player

Walking across America can be lonely, and it can be extremely quiet. There’s a great soundtrack in Death Stranding thanks to Low Roar, who feature prominently in Kojima’s game. Low Roar’s songs only play in designated segments, which add a new layer of emotion to the scene. However, these songs are lost to the game after such sections are completed.

To help the player feel not so alone, or bored while walking, a music player should be integral for the sequel. The game needs to pick the licensing rights to the songs it wants carefully, as some songs may not be to everyone’s taste, but one would think the advanced technology in Death Stranding, one would invent a music player.

3 Boss Fights

Despite being a master of boss fights, Hideo Kojima left behind the roots of his Metal Gear boss fights for something more intimate. Boss fights in Death Stranding are few and far between, and mostly play the same, with the player not needing to think so much as to how they will beat their newest adversary. Death Stranding 2 should certainly implement better boss fights.

There’s a uniqueness to boss fights in video games, as these are not just ordinary enemies. They have character, and history, and seek to serve a purpose in stopping the protagonist. Death Stranding 2 can reward the player with challenging boss fights.

2 Embrace Horror

Since the infamously scary PT arrived to tease a Silent Hill reboot from Hideo Kojima, fans have been mighty impressed with the legendary game creator’s knack for horror. Some of these scary elements were adapted and used for Death Stranding, like the mechanics involved in hiding and running from BTs. Yet, there can always be more.

RELATED: Most Terrifying Moments In Non-Horror Games

It would be great to see Death Stranding 2 embrace more horror, and truly freak the players out as they try and get past BT areas. The creatures themselves are pretty scary, and it would be interesting to see how Kojima and his team could make the threat of BTs even worse.

1 Combat Levels

Other than the Cliff Unger sections of Death Stranding, and the added missions for Death Stranding: Directors Cut, there wasn’t much the game offered in combat levels. Combat levels add a unique engagement, in which the player has the freedom to choose their path forward. Whether it’s stealth or otherwise, guns blazing, or not, combat sections offer something fun for players.

If Death Stranding 2 wants to build upon the greatness of the first Death Stranding game, then it should include more combat levels, and segments where the player has to survive and fight their way through to the next part of the mission that they are on. It tests both character and player in their skills to fight.

Death Stranding 2 is currently in development.

MORE: How Hideo Kojima’s Stories ‘Predicted’ The Future